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Σµ=micronDuane Morris Gaming Lawhttps://blogs.duanemorris.com/gaminglaw/כנור GAMBLING ON ¥‰µgIF YOU BUILD IT. . .THEY WILL B. BETTING [on] USaAbBc¢dЀ

Epic Gamer" Art Board Print by CaiMorgan | Redbubblege0f F1 ℜACECAΓ “Gamma” on Changers: Strategies for the Business of Sports

March 10, 2021 | Webinar | Behind the Scenes of Betting and Professional Sports
April 21, 2021 | Webinar | The Challenges and Opportunities in eSports
May 5, 2021 | Webinar | The Changing Landscape Between Sports, Media and Gambling THEME

Webinar🔁Replays Behind the Scenes of Betting and Professional Sports
[][]Behind the Scenes of Betting and Professional Sports ◊Σ
The Challenges and Opportunities in eSportsThe Challenges and Opportunities in eSports[][]The Changing Landscape Between Sports, Media and GamblingThe Changing Landscape Between Sports, Media and Gambling[]

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Previous Sessions

1: Behind the Scenes of Betting and Pro Sports OuT[of]Box (theme)

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In this Duane Morris and SeventySix Capital webinar series, experienced gaming industry attorneys and investors explore the emerging opportunities in gaming and sports in a vastly different and increasingly virtual world. Our first session examines the complex and intertwined relationship between the sports betting industry and professional sports. This program will include a discussion of:

  • The interplay between the internal rules of professional sports leagues and state laws and regulations;
  • Business considerations for sports teams and leagues when entering the betting space; and
  • Effects of emerging laws and regulations on partnership opportunities for professional sports teams seeking sports betting partnerships.

Speakers

Session 2: The Challenges and Opportunities in eSports

In this Duane Morris and SeventySix Capital Sports Advisory webinar series, experienced gaming industry attorneys and investors explore the emerging opportunities in gaming and sports in a vastly different and increasingly virtual world. Our second session takes a close look at the challenges and opportunities in the fast growing and lucrative world of eSports, professional and highly competitive video gaming.

  • What are eSports?
  • Who are professional video gamers and what games do they play professionally?
  • What are the legal issues of eSports?
  • How are eSports regulated and what potential changes are looming?
  • How are eSports leagues structured and what is the business model?

Speakers

Session 3: The Changing Landscape Between Sports, Media and Gambling

About the Program

This discussion of the rapidly changing landscape involving sports, media and gambling will focus on the landmark deals that have changed key aspects of the industry, including:

  • Sports wagering branding and partnership deals
  • Partnerships that open the way for media companies to become sports wagering and gaming operators
  • The increasing need for – and value of – real-time, play-by-play sports data streams

Carl Sottosanti spent 18 years at Penn National Gaming and was general counsel/secretary when the Barstool deal happened. Sottosanti will offer his unique insights on the Barstool transaction as well as what we might see as the sports and gaming industry continues to converge with the media and tech world.

Speakers

About Duane Morris LLP

Duane Morris gaming attorneys have decades of experience representing the diverse and growing range of participants in the gaming industry. We have significant experience advising clients including owners and operators of casinos and pari-mutuel wagering facilities, online/mobile operators, manufacturers of gaming equipment and software, eSports entities, key employees, banks and nontraditional lenders, as well as vendors that provide goods and services to casinos. With the advent of internet and mobile gaming and the proliferation of sports wagering after the U.S. Supreme Court’s decision overturning the Professional and Amateur Sports Protection Act in May 2018, we also represent technology providers for internet and mobile gaming, sports wagering operators and multimedia companies seeking to coordinate, work with and form partnerships with these new industry participants.

About SeventySix Capital Sports Advisory

SeventySix Capital Sports Advisory is a consulting group focused on what’s next in the world of sports and entertainment. Our unique approach combines an intimate knowledge of the investment space with an experienced leadership team to guide our boots-on-the-ground efforts to help clients as they navigate the emerging areas of Esports, Sports Betting, Digital and Media, and Social Responsibility.

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One of the most popular games in history was essentially the result of a bunch of college dropouts reverse-engineering someone else’s game.Steve Golson, who worked at Ms. Pac-Man developer General Computer Corporation, talked at the Game Developers Conference in San Francisco about the creation of the arcade classic, which was the most popular American-made arcade game and sold over 115,000 cabinets, and it was one of the first sequels to a major hit for a franchise that lives on to this day. #MIT #LLC

 
 
 
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Golson was a student at the Massachusetts Institute of Technology (MIT) in 1978 with Doug Macrae and Kevin Curran, who started setting up pinball and arcade games in their dorm. At this time, speed-up kits (also known as enhancement kits) were popular in the glory days of arcades. They would slightly change games (like by speeding them up), which kept players who had thought they mastered them interested.

Golson next to books filled with Pac-Man code.

Above: Golson next to books filled with Pac-Man code.

Image Credit: GamesBeat

The first speed-up kit came out for Asteroids, which literally sped the game up. However, more advanced kits could introduce new characters and levels. This allowed arcades to present old works as completely new games. Of course, copyright quickly became a problem, and these kits were easy for others to copy.

F∃ game missle command / Top 10 list click below:

Recognized in the Gaming Industry

Duane Morris gaming attorneys are frequently called upon by other firms to serve as special gaming counsel in connection with their clients’ transactions. Our attorneys are prolific authors and speakers on gaming issues and share insights and strategies on the latest developments in gaming law through industry publications, Duane Morris Alerts, the Duane Morris Gaming Law blog, CLE events and industry conferences.

For Additional Information

For additional information, please contact Frank A. DiGiacomoRobert L. Ruben or any of the lawyers referenced on the Attorney Listing.

Missile Command was a 1980 arcade hit. Macrae and Curran were looking for a speed-up kit for it but couldn’t find one, so they decided to make their own. They started General Computer in 1981. Along with Golson, they created Super Missile Attack, an enhancement kit for Missile Command. Essentially, they reverse-engineered the game to reprogram it. They eventually figured out how it worked and used graph paper to design new characters. #LEGL #OPY #LAW# #TEACHR

Intellectual property was still a problem, though. That’s why they didn’t use the Missile Command name. They also used complicated hardware to make sure no one could copy their game. Still, what they sold was a single circuit board that owners of Missile Command could then insert inside the original’s cabinets.

An ad for Super Missile Attack.

Above: An ad for Super Missile Attack.

Image Credit: All In Color For a Quarter

They sold 1,000 copies of their enhancement kit in two months, making a profit of $250,000. At that point, they all dropped out of MIT. However, Atari soon sued them for $15 million. Golson noted that Atari was the high-tech company back then. He also said the court appearances gave them extra publicity. General Computer would not back down. So, Atari just hired these dropouts on October 1981. It dropped the suit, and General Computer made $50,000 a month. However, General Computer was no longer allowed to market enhancement kits without the permission from the distributor of the original game as part of the settlement.

However, during that summer, General Computer was developing another kit. It wanted to work on another game with a large install base. They thought about working on Asteroids, but settled on Pac-Man


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Top 10 Retro Video Games – EPIC Vz EVERYOnEe#LEGAL #BIG #O

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One of the original arcade and console retro video gamesDonkey Kong always rings a bell in every gamer’s mind. Donkey Kong is considered as the stuff of legends. Released in 1981 by Nintendo, the game was an early precedent setter for the game genre which involves manoeuvring the main character across a series of platforms. This is done by jumping and dodging obstacles on the way. Jumpman (evolved as Mario), the lead character was the hero and his main task was to rescue Pauline, the damsel-in-distress, from the main villain, a giant ape called Donkey Kong.

King’s Quest

The classic game King’s Quest was created by an American software company called Sierra Entertainment. Launched in 1984, the game quickly became a fan favourite. It is considered as one of the classic retro video games from the ‘golden era of adventure games’. It was also one of the first games to come on a floppy disk! The original game featured a King’s Quest to retain his kingdom and subsequently led to many other versions, the most recent one being a reimagination of the game released in 2015.

Developed by The Odd Gentlemen, the new version, an episodic series, was published by Activision. It was available on major platforms like Windows. PS3, PS4, Xbox One.

Teenage Mutant Ninja Turtles IV: Turtles in Time

Back in the day, Teenage Mutant Ninja Turtles was a popular TV show and its arcade game render was one of the best selling lots. It was a side-scrolling, beat-em-up –kind of game. The game was released in 1991 and had a great design feature. The game was shipped to the Super Nintendo Entertainment System in 1992 and was later released as an original NES. It borrowed a lot of elements from its predecessor Teenage Mutant Ninja Turtles: The Hyperstone Heist. All said and done, it still remains as a solid retro video game and arguably as one of the best 2D rendered games of its times.

Super Mario Bros

If you consider yourself as a gamer or game lover and haven’t played this game, then sorry, consider yourself out. There isn’t a single kid on planet Earth who hasn’t gone gaga after playing this game. Released on the now-famous Nintendo Entertainment System console in 1983 it is a classic, vintage video game.

As many might remember, players had to control Mario, or his brother Luigi. This was available in the multiplayer mode as well.

 The Legend of Zelda

One of the greatest successes in video game history is the game ‘The Legend of Zelda’. It has sold over 60 million copies worldwide and is considered one of the best selling vintage video games of all time.

Launched in 1987 by Nintendo Entertainment, the game had various combat elements, as the users who have played this game would know. RPG, puzzles and explorations were the most interesting part of the game.

Sonic the Hedgehog 2  

Developed in 1991 and released in 1992, Sonic the Hedgehog 2  had its own features and plus points. The game was developed by Sega for its (then) new console Sega Genesis. It was the second big game in the Sonic the Hedgehog series.

The game introduced Sonic’s partner and sidekick Miles Tails and was available to be controlled by a 2nd multiplayer.

As folks reading this might remember, it opened up a world of possibilities and enriched the world of Sonic like never before. The game design of this retro video game was also considered as one of the best during its time.

Asteroids

Considered a classic retro video game even now, Asteroids was released in 1979 by Atari. It was perhaps an inspiration point for many future game designers and developers. The game later ported to the Atari 2600 and was also made into a Hollywood film. This game had really cool, but simple game design and was astounding with funny sound design.

Pong

If there is a granddaddy of vintage video games then it has to be Pong. One of the first ever retro video games created for a computer, the game was launched as an arcade game back in 1972 and was a single-game console game. It made Atari a household name and launched their success. It was considered as the highest-performing game chip available at the time.

Pac-Man

If one is talking about retro video games and doesn’t mention Pac-Man, then there is something seriously amiss. Vintage video games and Pac-Man go hand-in-hand.

Released in 1980, it is perhaps one of the most recognised video games of all time. It started out as an arcade game where the gamer had to use space-themed shooters. The “Pac-Man” was a face and the main character of the game. It also was a trend-setter in the genre of “casual games”

Final Fantasy series  

The Final Fantasy series has had many versions. In the game design world it is called 2D, 3D versions. The latest Final Fantasy VII was available on PlayStation and was the first 3D title. Its’ predecessor was the Final Fantasy VI. The game was designed on the retro style video game feature and its most attractive feature was the story-line.

What great retro video games do you think should be on this list? Let us know in the comments. We will dig up treasures from the long-lost, and share with you!

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MS. Pac-Man.